Behind the Scenes of the Fallout Universe, the Gaming World’s Most Unexpected TV Hit

The Fallout TV series has made a triumphant return to its platform, and it's fair to say that fans were delightfully shocked by the excellence of its debut season. By depicting the retro-futuristic, post-apocalyptic United States through the lenses of three distinct characters, it effectively portrayed different facets of the gamer's adventure.

We followed Lucy the vault dweller, trying to act with integrity and learning that the wasteland made that very difficult; Max, the Brotherhood of Steel initiate, who starts doubting his cult's authority and causes a lot of havoc in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has long since lost any sense of morality out in the irradiated wilderness.

Building Anticipation for Season Two

The debut season's ending revealed crucial details about those responsible for the global annihilation that sealed a society in subterranean shelters for centuries. It also left numerous mysteries open for the next installment – and, on this occasion, anticipations are much greater.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” remarks one of the series creators.

“Starting the initial season, everyone’s like, ‘Just don't mess it up’,” adds a key figure from the games. “We are thrilled with the feedback to the show, so this time people are arriving with more excitement and altered expectations.”

The Mojave Beckons for the Next Installment

The second season is set in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is frequently celebrated for having the best writing and personalities in the series, even if it was technically flawed at launch.

“It embodies a sun-baked feel, a Mojave vibe, that’s so essential to that game,” explains the co-creator. “That dusty, desolate iconic highway vibe of the game is so much fun to translate into the show.”

In the series narrative, a considerable period has elapsed since the events of the New Vegas game by the time the characters make their way there. However, the creators suggest that it will honor the player’s journey.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tactile feel – its makers prioritized physical models and environments were fabricated, echoing the cobbled-together nature of the towns in the games.

“As a sci-fi fan, so many series I watch, I’m conscious that they’re all standing in front of a green screen,” observes co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a video game, is to feel like it’s authentic.”

In fact, almost everything you see on-screen is physical, including the infamously terrifying mutated beasts known as the apex predators. In the show, they are brought to life with puppets, and were by all accounts pretty frightening up close.

A Labor of Love

The Fallout series succeeds because it is developed by talented film-makers who are also passionate gamers, with the help of the original creators behind the video games. This mutual respect for the lore is apparent in the finished show.

The second season is launching on a episode-by-episode basis rather than as a all-at-once release, marking a change from the first season. This schedule will allow for a altered viewing experience, a dynamic the showrunners themselves are looking forward to witness.

“It's richer, it’s bigger, it’s more humorous, it has a lot of surprises,” says the game director. “I can't wait to seeing what people think.”

John Kim
John Kim

Elara is a passionate poet and storyteller, known for her evocative verses and engaging narratives that capture the human experience.